It's good to be the king, but it isn't an easy job.įor the Glory: A Europa Universalis Game is all about power and, more importantly, money. A full-frontal assault on a country might seem like a good thing, but then you have to consider how much of a drain it is on your population and economy. Your first go at playing monarch will probably end in defeat not because the game is hard, but because you haven't trained yourself to think globally and plan ahead. I'm not saying its perfect, I still fumbled around a bit early on, but I had a much easier time adjusting to For the Glory than other grand strategy games.įor the Glory does, however, require some trial-and-error before you really get things right. They'll show you the basics, but leave everything else for you to figure out as you go along. This doesn't sound like a big deal, but its something few strategy games of this nature get right.
#Europa universalis 4 gameplay devs how to#
The tutorial is fantastic and gives you a great overview of where everything is and how to play. Of course, I can't fully back up the claim, but I like to think it's a reason why For the Glory: A Europa Universalis Game is accessible. If you want a good tutorial, let a bunch of players decide it. Everything seems to happen in a logical manner, ultimately giving you more control over what happens. It's a neat touch amongst a number of really neat touches that elevates For the Glory a little beyond a generic strategy game. For instance, marching your troops into enemy territory means greater losses for you, leading to a bigger drain on your economy. Before taking action, you'll first need to assess the types of available providences, what they'll bring to the table and what problems they'll create with other countries.
Taking over territories is a little trickier than running an army in and grabbing land (though you can. Much of the game revolves around taking over territories and navigating close to 10,000 historic events. It's amazingly addictive, and if you get into it, you may find yourself skipping meals or even testing to see if the "Only 2 per day" warning on the back of the 5-Hour Energy bottle is merely just a suggestion. For the Glory gives you everything you could ever want in a history-based strategy game. You'll balance issues between classes, deal with other countries, hear offers of royal marriage. Taking control of one of 180 playable countries, you guide your people through 400 years of history (1419 - 1815) and see how you would handle similar situations. Gameplay is similar to Risk, only slightly more complicated. You may even find yourself humming a few bars, or at least I did.įor the Glory: A Europa Universalis Game is a grand strategy game that takes its history seriously, but isn't a complete slave to it. It's appropriate for the time period (or what I would imagine is appropriate given my limited knowledge of music history) and offers something in the background as you work your way through the campaign. you really don't need any more than what For the Glory gives you. menu (through the map presents some issues), identify things on a map. Sure, big, bright 3D things and Google Earth quality maps would be great, but ultimately unnecessary. Like other games in the series, or really any strategy game of this type, the real game is embedded in numbers, menus and a few pawns scattered across a map. Graphics are not one of For the Glory's strong suits, and it really doesn't have to be. The result of Paradox making the Europa Universalis engine available to a group of fan developers, For the Glory is a labor of love it shows.
Similar to Hearts of Iron III, For the Glory: A Europa Universalis Game isn't for everyone, but the select few it appeals to will be more than happy with what it has to offer.